Take this, please: 2015/16 Mass. game industry survey – 11/19/15

Take this, please: 2015/16 Mass. game industry survey

By Tim Loew, executive director, MassDiGI

A few years ago we launched our first survey of the Mass. game industry. We learned quite a bit. We hope to learn more this time around, too.

2015 Mass. game industry survey

That said, I’d like to thank all the survey respondents in advance – be they companies, studios, divisions, universities, hobbyists, non-profits, indies, schools, departments, colleges, etc. The information you provide in the 2015/16 Mass. Game Industry Cluster Census & Econometric Survey is critical in helping understand aggregate workforce, business, education and technology trends while providing the statistical foundation for expected biennial comparisons as well as ongoing efforts to attract talent, grow the sector and build alignment across industry, academia and government. Confidentiality is assured. Only aggregate data will be reported.

  • Take two minutes and take the survey – click here!

I’d also like to thank Prof. Pacey Foster at UMass Boston and the folks at the UMass Donahue Institute for there invaluable assistance.

I encourage you to share the survey link with anyone and everyone in your network. The more data, the merrier.

Survey link:

https://docs.google.com/forms/d/1y1bAAVNM_EPz1pt5CgEWUhRASN6GOBuDMVcZWKcbrck/viewform

The survey will remain open through January. Results are expected to be announced soon thereafter.

 

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GAME LAUNCH Clap your hands: Limbs now available – 10/30/15

Clap your hands: Limbs now available

By Tim Loew, executive director, MassDiGI

limbsscreenLimbs – Puzzle & Dislimberment, a free, fun and match-three game is now available to download on both the App Store and Google Play. The game, created during the 2014 MassDiGI Summer Innovation Program (SIP), was developed by  students  James Spavold from Becker College, Catherine Shen from RISD, Andrew Krischer from Northeastern, Sienna McDowell from WPI and Renzo Heredia from Berklee  College of Music who all teamed up to bring the game to life.

Working over that past summer, the team, using Unity, produced a good game – watch the trailer here.  From there, we brought Limbs into our LiveCode Studio program at Becker during the 14/15 academic year. Through LiveCode, more students from Becker as well as other schools had roles in the further development of the game and getting it ready to launch.

This fall, the LiveCode 15/16 launch team, a group of students from across a range disciplines, put the final touches on the game and it is now available to download for iOS and Android.

It is shaping up to be a busy semester for the launch team which plans to publish Midnight Terrors, also a SIP14 and LiveCode 14/15 & 15/16 game, and Hibachi Hero, a SIP15 and LiveCode 15/16 title, before the end of the year.

  • Please note Limbs has been renamed and can be found in the stores as Limb Lobber.

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