MassDiGI at GDC: March 14-17, 2016 – San Francisco, CA

gdc16et_001We will be at GDC from March 14-17. If you wish to schedule a meeting, please drop us a line. Or, drop by and say hello during the day on March 14-15 at the Open Gaming Alliance Biz Exchange, SF Green Space @ EEFG, 657 Mission Street. In addition, we are hosting our annual early evening Made in MA at GDC Party on March 14. RSVP here. Ping us for a code!

 

Made in MA at GDC is sponsored by Vivox, Thumbspire, Petricore Games, emojiTap, Pileated Pictures, HappyGiant & Becker College

 

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“A Backbreaking Work of Whimsy” by Trevor Stricker, Founder & Pres., Disco Pixel – Franklin M. Loew Lecture Series at Becker College: March 30, 2016 – Worcester, MA

A Backbreaking Work of Whimsy

Trevor Stricker, Founder & President, Disco Pixel

– Wednesday, March 30, 2016, 6:00 p.m. –

head23bMr. Stricker will speak about the video games and the many ways that making them can be so different than playing them. Read more about Disco Pixel here.

This talk is co-sponsored by MassDiGI. RSVP to lectures(at)becker.edu. Free and open to the public.


Location: Becker College, Weller Academic Center, Room 210, 61 Sever St., Worcester

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“Ready Player One: Opportunities in the Growing Video Game Industry” by Michael Gallagher, President & CEO, ESA – Franklin M. Loew Lecture Series at Becker College: March 8, 2016 – Worcester, MA

Ready Player One: Opportunities in the Growing Video Game Industry

Michael Gallagher, President & CEO, Entertainment Software Association (ESA)

– Tuesday, March 8, 2016, 6:00 p.m. –

GallagherMr. Gallagher will speak about the expanding roles of games and the game industry in the context of their economic, social and cultural impact. Click here for his bio.

With a special introduction by U.S. Representative James P. McGovern

This talk is co-sponsored by MassDiGI. RSVP to lectures(at)becker.edu. Free and open to the public.
Location: Becker College, Weller Academic Center, Room 210, 61 Sever St., Worcester

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2016 MassDiGI Game Challenge registration opens – 12/14/15

2016 MassDiGI Game Challenge registration opens

By Tim Loew, executive director, MassDiGI

trophyIt is hard to believe that 2016 will mark our fifth time hosting the Game Challenge. Time flies. Over the years we have seen some amazing game concepts and titles near-release from a range of indies and students of all sorts. Take a look back in our Game Challenge archives and check them all out. We are proud to have had folks participate from far away places and right next door. And, sponsors, mentors, speakers, volunteers and judges have helped make it all happen. Thanks again to everyone involved, we sure couldn’t do it without your support – especially, Microsoft New England for providing such great space each year.

That said, we expect this year to be better than ever. Though no substantial changes have been made, we have tweaked a few things which will be noticeable to veteran competitors at the event. With only 40 slots available, team registration will go fast so if you’re an indie, college or high school team, sign up sooner rather than later. See you on February 27 and 27!

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GAME LAUNCH Don’t let the bedbugs bite: Midnight Terrors hits stores – 12/9/15

Don’t let the bedbugs bite: Midnight Terrors hits stores 

By Tim Loew, executive director, MassDiGI

Midnight Terrors, a free, fun and challenging tower defense game released today on the App Store and Google Play, came from the imagination of Joe Lajoie in May 2014. At that time, Joe, a Becker College student (now alumnus), was an intern in our annual MassDiGI Summer Innovation Program (SIP). After successfully pitching his idea about a boy named Casey and his toys to the rest of SIP, he along with talented students Renzo Heredia from Berklee, Loren Sherman from MIT, Ning Xie from Mt. Holyoke, Benji Smith from Northeastern and Aromie Kim from Tufts teamed up to make the game a reality.

MTpost_release_flyers_720Working together over that summer, the team, using Unity, produced a high-quality game (watch the terrific trailer here) which, during a demo at Boston TechJam, caught the attention of New York City-based game publisher Thumbspire. From there, partnering with Thumbspire, we brought Midnight Terrors into our LiveCode Studio program at Becker during the 14/15 academic year. Through LiveCode, many more students from Becker as well as RISD, Hampshire and WPI had roles in the further development of the game, winning awards and polishing it to the point where it was tested in international markets.

This fall, the 15/16 LiveCode launch team, a group of students from across a range disciplines, put the final touches on Midnight Terrors and it is now available to download for iOS and Android.

It has been a busy semester for the launch team which pushed out Limbs (Google Play, App Store), another SIP14 and LiveCode 14/15 & 15/16 title, in October and, working with Thumbspire, has Hibachi Hero, a SIP15 and LiveCode 15/16 title, slated to hit the stores on December 17.

Update: Click here to read the Worcester Telegram’s December 8 story on the Midnight Terrors launch.

 

 

 

 

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GMI Post: Massachusetts is a game changer in gaming

“Amid the unstoppable growth of the multibillion-dollar gaming industry around the world, the state government of Massachusetts joined forces with schools and businesses to establish the Massachusetts Digital Games Institute (MassDiGI) four years ago.” Read the full story at GMI Post here.

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FIG Talks: January 16, 2016 – Cambridge, MA

Catch our 12:30 pm panel “Game devs: The next generation” featuring SIP15 alumni Veronica Ni (RISD), Ari Green (MIT), Rejon Taylor-Foster (Becker) and Rachel Burton (WPI) at the Boston Festival of Indie Games FIG Talks at Microsoft New England in Cambridge on January 16. Schedule here. Registration information here.

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