GAME LAUNCH: Bop some baddies in Roller Riot – 10/21/19

Bop some baddies in Roller Riot

Roller Riot, a free, fun and fast-paced beat-em-up game, is available for download now on the Apple App Store and Google Play.

Roller Riot imageCrazy cyborgs are causing chaos in the city and have made their way towards the Roller Derby District. You are the last one standing. Punch, kick and roll your way through a frenzy of different enemies hell bent on taking you down. Show them that you are a force to be reckoned with and that they chose the wrong street. And, don’t forget to use your cyber upgrades to take down more enemies!

The mobile game was created during the 2019 MassDiGI Summer Innovation Program (SIP) by students Oriana Carletto from SVA, Denis Gillespie from LYIT, Ben Aube from Becker, Jason Gertner from Becker, Amanda Saker from MECA, Sarah Ke from Mt. Holyoke and Ethan Reese from Berklee.

Working over the summer, the team produced a beta/near-release version of the game – watch the trailer here. From there, we brought the game into our LiveStudio program at Becker during the fall ’19 semester. Through LiveStudio, more students across a range of disciplines, including business students, had roles in polishing the game and getting it ready to launch. For a roster of all the contributors to the game, check out the credit roll. You can download Roller Riot today for iOS and Android.

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Mass. STEM Week: October 23, 2019 – Worcester, MA

See Yourself in STEM Game Jam

A game jam (making a game within a time limit using a prescribed set of tools) is a great way for young people of any experience level to try their hand at building a game – from coding on up. MassDiGI, working with the Becker College student game development club and a Becker College professor, is offering a 6 hour game jam for high school students, teachers and parents across the state this Mass. STEM Week.

Interested students, teachers and parents will spend their time creating a digital game from assets that the club provides using the Game Maker software engine*. This engine has a simple and intuitive workflow that students of all backgrounds will be able to easily pick up.

For those participating online there will be a dedicated communications channel with all Becker student club members so that if anyone participating online runs into any problems they can be helped promptly.  The club will provide all that participate with a game jam “kit”, this will provide people with the engine along with any assets that the people may need. The theme of the game jam will be See Yourself in STEM.

And, lastly, after the conclusion of the game jam and to the extent possible, the games will be posted online for all to play.

For more information about Mass. STEM Week, please click here.

  • STEM Exploration
  • High school students, teachers and parents
  • Wednesday, October 23, 2019 – 330p-930p
  • Online (unlimited)
  • In-person at MassDiGI, Becker College, Barrett Center, 80 William St., Worcester, MA (limit 16)

 

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Here’s to one hell of a summer – 8/7/19

Here’s to one hell of a summer

By Ethan Reese, Berklee College of Music ’19

As SIP is coming to an end, everything seems a little bittersweet and surreal. After almost four months of living and working with so many amazing humans, normal life back at school will certainly be a wild change.

My favorite experience during SIP was definitely being able to work with every team here. As the sole audio representative, it is my job to make all of the music and sound effects for every game this summer. Each team had a different game that required its own style of audio which made every day full of a variety of work. It was great fun being able to record and write in so many styles and even record some of my co-workers for some of the sound effects. This was extra fun because all of the people here are incredible, not just as co-workers but also as friends.

At Purgatory ChasmEach day is filled with many ideas being thrown around, everyone asking for critique on their work, people learning form one another, many laughs, and (after work) maannnyyy games of Super Smash Bros.

In the beginning of this summer I was worried about being on so many teams because I was afraid that no one team would truly see me as a member; that I’d be seen as my own team. This worry quickly dissipated due to the spectacular people and I couldn’t imagine a better way to work with my fellow SIPers! However, being on so many teams was an interesting task too as I had to juggle many equally weighted responsibilities. Over the summer we all used a method called Kanban to manage tasks and track progress. Although this was great for each team individually, I found that I needed to develop my own way of keeping track of my progress on a macro level so that nothing was forgotten.

Overall, my time here at SIP has been absolutely incredible and has taught me more than I imagined I would learn about games, problem solving, collaboration, and just being a decent human being.

P.S. I second Denis and Toby. Don’t let Brandon cook steak.

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