SIPBLOG: Build, playtest, and revise – 7/13/24

Published on Saturday, July 13th, 2024

Build, playtest, and revise

By Lan Kung, Smith College

We are now on our final stretch as we enter our last few weeks of SIP! It feels as if just yesterday we were in the beginning phases of development and it has been an incredible experience to see our games come together. With most of the features and mechanics implemented, we are now polishing our games and preparing them for the long-awaited publication. All of our teams have been doing an incredible job implementing the tech and art in a cohesive and fun way.

The artists within my own team, Necco, are currently busy refining in-game assets, adding more complex animations, and creating stunning splash arts. Meanwhile, our programmers are tirelessly testing game features (including character movement and an endless mode), fixing bugs, and ensuring the game is compatible on all devices. Despite the tiring work load, seeing everything come so far within the 2 months we’re provided is nothing but rewarding.

Being the Lead Designer for Necco, I have mostly worked on UI/UX Design while developing both my artistic and programming skills. This program has also given me the opportunity to develop soft skills by giving us the environment to practice communicating, giving constructive feedback, and collaborating with a diverse group. Throughout this process, SIP24 has become a tight-knit community of people that support and help each other overcome hurdles with our collective knowledge and skills.

This week SIP was joined by Massachusetts Academy of Math and Science students to playtest our upcoming games. It was a pleasure to see everyone enjoying our games.

If you’re interested in playtesting our games, don’t forget our Demo Night on July 16th in Worcester! All three teams– Necco, Leaf, and O-Pee-Chee – will be present.

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